`
daojin
  • 浏览: 677205 次
  • 性别: Icon_minigender_1
  • 来自: 西安
社区版块
存档分类
最新评论

安卓异常之java.lang.IllegalArgumentException: Must use a native order direct Buffer

 
阅读更多

Hello there

Non-direct buffers exist within the java heap space, and thus may be
shuffled around by the garbage collector to reduce fragmentation.
OpenGL may try and use data from the buffers that you pass in at any
time - if the buffer has been moved since you passed its address to
OpenGL then you'll be reading data from an invalid location.
Direct buffers are allocated outside of the java heap, and thus do not
move around.
For opengl use, always allocate buffers like so

FloatBuffer fb =
ByteBuffer.allocateDirect( size ).order( ByteBuffer.nativeOrder() ).asFloatBuffer();

Also be aware of the performance issue in
http://code.google.com/p/android/issues/detail?id=11078

Ryan

On Jan 6, 5:13 am, kong <zfr... @gmail.com> wrote:


      

 

Jimmy Jam  
查看个人资料   翻译成中文(简体)
 更多选项 7月27日, 上午4时19分

 

I ended up using the syntax specified by RyanMcNally, using
"ByteOrder.nativeOrder()" instead of ByteBuffer.nativeOrder()

e.g.
 sphereVertex =
            ByteBuffer.allocateDirect( 400000 ).order(
ByteOrder.nativeOrder() ).asFloatBuffer();

This was after I found a workable syntax elsewhere with the statements
broken out like this (sphereVertex was previously defined as a FloatBuffer):

        ByteBuffer vbb = ByteBuffer.allocateDirect(400000);
        vbb.order(ByteOrder.nativeOrder());
        sphereVertex = vbb.asFloatBuffer();

When that worked I took a closer look at the condensed syntax and made the
one change to ByteOrder and that worked too.

分享到:
评论

相关推荐

Global site tag (gtag.js) - Google Analytics